Receiz / Circuit
signal circuitLOADING

Circuit

Earned cards become assets.

Earn the card. Prove rarity. Write the owner. Discover the holder. Move custody. Price value. Settle the record.

The sealed file carries claim, rarity, media, owner path, transfer history, market value, and arena history.

Card assetsProvable raritySealed cardsVault ownersTransfer pathsMarket valueSettlement
Action outcome

Every earned card leaves with proof, owner, and value paths.

No showcase gate. No detached listing. No duplicate owner.

Earn the card

Signal Run seals score, role, rarity, utility, mechanics, and art authority.

Prove rarity

Rarity comes from the sealed claim and performance gates. It is provable, not declared.

Write ownership

Vault writes current ownership. The card remains readable after the run ends.

Discover the asset

Signal Card World reads synced owner rows. A showcase post is not required.

Move custody

Send, transfer-download, purchase, auction, and sale change owner state without rewriting the original issue.

Trade value

Market prices the owned record. Settlement carries the value without stripping proof.

What every card carries

Claim, rarity, owner, value, and history stay attached.

The file carries claim, rarity, role, utility, mechanics, art authority, and proof path.
The collectible ID is the card address.
Vault records the current owner.
Personal Vault shows only assets held by that owner.
Signal Card World can show every synced owner row.
Generated art persists as attached evidence; it does not replace the claim.
Transfer and battle history append.
Market keeps the card as a held position when value moves.
Asset comparison

Circuit turns earned cards into assets.

Official asset comparison

The Circuit lane keeps reward, file proof, rarity, owner, transfer, market, and arena history on one card record.

Reward surfaceRun reward
Limited stateEnds as account state.
Circuit laneLeaves the run as a sealed file with claim, media, owner, utility, and proof path.
Reward surfaceBadge
Limited stateDisplay state with limited history.
Circuit laneEarned performance, scarcity, role, and ownership stay bound to the same proof object.
Reward surfaceListing
Limited statePrice sits beside an item.
Circuit laneListing, auction, sale, owner, and proof resolve against the same card record.
Reward surfaceCollectible
Limited stateOwnership points at external metadata.
Circuit laneThe file carries claim, art, utility, battle mechanics, transfer law, and verify path.
Reward surfaceDownload
Limited stateA copy leaves the app.
Circuit laneTransfer image carries a verified transfer append and releases the sender Vault owner state.
Reward surfaceInventory item
Limited stateLocal slot state.
Circuit lanePersonal Vault scopes held assets while Card World can show synced global ownership.
Live surfaces

Choose the exact action.

Signal Card World

Every synced card, current owner, sale panel, auction, and battle action is discoverable.

Find cards
Signal Run

Run the challenge, earn cards, open the Vault, import assets, and send transfers.

Earn cards
Pack Foundry

Campaigns publish odds, tier limits, supply, and sealed manifests.

Launch packs
Market

Hold positions, carry proof, and settle value against the same owned row.

Market
Continuity

The card keeps identity after every move.

  • Run creates reward.
  • File carries proof.
  • Vault writes owner.
  • World shows ownership.
  • Transfer changes custody.
  • Market settles value.
  • Arena appends history.
Core and edge

Circuit creates the card asset. Receiz carries authority.

Receiz carries file authorship, integrity, ownership, provenance, and settlement history.

Signal Circuit turns earned cards into assets: earn the card, prove rarity, see the owner, move custody, sell it, exchange it, or carry it into Market.

The asset keeps proof, ownership, value, and history on one record.